How to Play Bluff Online with Friends
Create a room, share a link and get ready. Friends on phones and computers can join the same table.
Create your table
Open the game and choose Play with Friends, then select 3–6 seats. The seat count includes bots. To practise on your own, Quick Play starts you with three normal-level bots by default.
No account, download or plugin is required. Normal matches need an internet connection, and friends can join from phones or computers.
Share the invitation link
Use the invite button in the lobby and send the link to your friends. Opening it takes them to the same room. The link includes a room code, so anyone who has it can try to join. Share it only with people you want to invite.
Each person should use their own device or separate browser identity. Opening another tab in the same browser takes over the original identity; it does not create a second player.

Fill the seats and get ready
The host can fill empty seats with bots or wait for people to join. Every seat must be occupied, at least one person must be present, and every person must be ready before the host can start.
Two people at a three-seat table
Choose three seats and turn on bot fill. Once both people are ready, the host can start with one bot.
Five people without bots
Choose five seats and turn off bot fill. Wait for all five people to join and get ready, then start.
Changing the seat count or bot difficulty in the lobby clears everyone’s ready status. Get ready again after the change. Seat count and difficulty stay fixed during the match.
Phone controls and joining mid-match
Tap a card rank, adjust the quantity with the plus and minus buttons, then play. When a decision is yours, challenge or pass. Sound is optional and can be enabled from the toolbar.
Friends who join after a match starts can spectate without seeing anyone else’s hand, then take a seat for the next match. A departing player’s seat is controlled automatically for the rest of the current match.
Reconnect, play again and check your record
After a brief disconnection, the game tries to restore your seat on the same device. If another tab has taken control, return to that tab. Avoid clearing browser storage to fix a connection: it removes your guest recovery access.
Friends can return to the lobby from the result screen, get ready and play again. Records are saved on the server, but rooms live in memory. A server restart ends the current match; create a new room if the old one has expired.
Use Your record to view or clear your history. Guided practice does not count towards normal wins or losses.